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Vol. 2 No. 2: December 2020
Issue Cover
Ending sequence from Comer (Shine Studio, 1998), in which the earth’s trees leave the planet. Image courtesy Phil Salvador.
Articles
Attending to Process and Data
A Research Alignment for Historical Videogame Production Artifacts and Their Archives
Eric Kaltman
Interviews
Matajuegos
Una Conversación con el Colectivo Argentino de Desarrollo y Crítica de Videojuegos Independientes
Guillermo Eduardo Crespi
Play at the V&A
A Conversation with Marie Foulston and Kristian Volsing on the Videogames: Design/Play/Disrupt Exhibition
Samuel DiBella
Materials
The Long Silent Journey of Kyle Choi’s Comer
Tracing a Computer Game on the Outskirts of the Industry
Phil Salvador
Indiana Jones Revisits Wenceslas Square
Converting 1980s Czechoslovak Activist Games for Exhibition and Education
Jaroslav Švelch, Martin Kouba
Translations
Matajuegos
A Conversation with the Argentine Collective Dedicated to the Development and Criticism of Independent Video Games
Pablo F. Quarta, David T. Marchand; Guillermo Eduardo Crespi
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