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Laine Nooney
Laine Nooney is an assistant professor of media and information industries in the Department of Media, Culture, and Communication at New York University. Nooney specializes in historical, cultural and economic analysis of the video game and computer industries; her current book project is a social and labor history of the American home entertainment software publisher, Sierra On-Line. Nooney’s work has been published in Game Studies, American Journal of Play, Journal of Visual Culture and The Atlantic. She is a founding co-editor and managing editor of ROMchip and serves on the Executive Committee of the Special Interest Group for Computing, Information and Society. She can be followed on Twitter at @sierra_offline, and more about her work can be found at www.lainenooney.com
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Raiford Guins
Raiford Guins is professor of Cinema and Media Studies in the Media School and adjunct professor of Informatics at Indiana University. He has written two books—Game After: A Cultural Study of Video Game Afterlife and Edited Clean Version: Technology and the Culture of Control. Guins has also edited several collections and serves as co-editor of the Game Histories Book Series at MIT Press. His writings on game history appear in the following journals and magazines: American Journal of Play, The Atlantic, Cabinet, Design and Culture, Design Issues, Digital Culture & Education, Game Studies,Journal of Design History, Journal of Visual Culture, and Reconstruction: Studies in Contemporary Culture. His next book, Atari Design: Impressions on an Everyday Cultural Form, 1972 – 1979, is forthcoming with Bloomsbury in 2020.
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Henry Lowood
Henry Lowood is curator for history of science & technology collections and for film & media collections at Stanford University. He is also a lecturer in the Science and Technology Studies Program and the History and Philosophy of Science Program at Stanford. His latest book, co-edited with Raiford Guins is Debugging Game History: A Critical Lexicon (MIT Press, 2016). Since 2000, he has led How They Got Game, a research and archival preservation project devoted to the history of digital games and simulations. This project includes Stanford’s efforts in the Preserving Virtual Worlds project, funded by the U.S. Library of Congress and the Institute of Museum and Library Services (IMLS), the Cabrinety Collection imaging project, funded by the National Institute for Standards and Technology, and the Game Citation Project, also funded by IMLS.