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Zitao YE
叶梓涛,游戏设计师,写作者,翻译者,就职于腾讯NExT Studios进行创意游戏孵化工作,是「Gameplus游戏+」计划、「Gameplus游戏+」跨界游戏研究创作工作坊制作人,独立媒体实验室「落日间」主理人,播客《落日间》主播,主持关于电子游戏的翻译/策展项目「日 | 落译介计划」(xpaidia.com/Sunset-project)。他也是独立实验游戏的作者,如 《写首诗吧》《剑入禅境 Sword Zen》《时间的形状 The Shape of Time》(IGF 2022 Nuovo Award Honorable Mentions)等。
他积极推动电子游戏与人文、艺术和科技的跨界、祛魅与创作活动;他目前正在为游戏研究、创作和本体论思考开发一种 "界面式研究创作 "方法,以解决当前电子游戏的文化困境。他毕业于南京大学,曾赴巴黎第七大学(l'Université Paris-Diderot)交流游学,兼有历史、哲学、艺术文化创意、人文社科高级研究院(IAS: Institute of Advanced Studies in Humanities and Social Science)等跨学科背景。
Zitao YE is a game designer, writer, translator, works at Tencent NExT Studios for creative game incubation in Shanghai, producer of “Gameplus+” project and “Gameplus” cross-border game research and creation workshop, manager of independent media lab “Sunset Sway,” host of its podcast and its translation/curation project about video game called “sunset project” (xpaidia.com/sunset-project). He is also the author of independent experimental game works such as Make a Poem (a literature machine that produced 100k poems), Sword Zen, and The Shape of Time (IGF 2022 Nuovo Award Honorable Mentions, GDC EGW 2022) etc.
He is actively promoting the cross-border connection, clarification and creative activities between video games and humanities, art and technology. He is currently developing an “interface research creation” methodology for game studies research, creation and ontological thinking to address the current cultural dilemma of video games. He graduated from Nanjing University and went on an exchange trip to l'Université Paris-Diderot, and has an interdisciplinary background in history, philosophy, art history and cultural creativity, and IAS (Institute of Advanced Studies in Humanities and Social Science).
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Lu Xu
徐露,写作者和在读博士生。她目前就读于四川大学,也活跃在学术团体科学史图书馆的活动中。作为一名文化和文论领域的研究者,她的博士论文暂名为《织物理论:模式的技艺和技术》。此外,她的研究兴趣也包括艺术实践对学术形式的拓宽。
Xu Lu is a writer and Ph.D. student. She is currently studying at Sichuan University and is active in the academic community History of Science Library. As a researcher in the field of culture and literature, her dissertation, tentatively titled Textile in theory: Techniques and Technologies of Patterns. Moreover, she is also curious about the broadening of academic forms by artistic practice.
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Alexander R. Galloway
亚历山大 R·加洛韦(Alexander R. Galloway)是一位写作者和程序员,研究问题包括哲学、技术和媒介理论。他是纽约大学媒体、文化和传播学专业的教授,著作主要与数字媒介和批判理论有关。这其中包括2021年出版的《不可计算》(Uncomputable),书中有很长的一个章节专门讲述德波的战争游戏的历史。